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Tony hawk proving ground wii
Tony hawk proving ground wii









  1. TONY HAWK PROVING GROUND WII MANUAL
  2. TONY HAWK PROVING GROUND WII FULL
  3. TONY HAWK PROVING GROUND WII SERIES
  4. TONY HAWK PROVING GROUND WII FREE

When Grinding to perform tricks you have to flick the Wiimote. The issues begin to arise when you Grind and try to Nail the Trick. Grinding is done by pressing B once youre over a ledge, rail or basically anything with a corner edge and the camera can be shifted by using the D-pad.

TONY HAWK PROVING GROUND WII MANUAL

Manual by flicking the control stick up and down and control the direction of your skater with the control stick. You jump by pressing A, ollie and hold onto your board with B and C. The fewer words that are spoken on this matter the better. Proving Ground, while adding some new features, feels like the same old thing.

tony hawk proving ground wii

TONY HAWK PROVING GROUND WII SERIES

For some fans this may be an odd paradise of regular, new gaming content but for most it begs the questions, whats the point? The series has only taken baby steps from its original concept, rather than spending a few years on evolving the gameplay or perhaps perfecting on the foundations planted by the outstanding Tony Hawk 2. Over the past 10 years you would have at least experienced one Tony Hawk title as there seems to be a new one every year. To make matters worse youre introduced to this 5 minutes into the game, forcing you to dread what is to come. The game barely registers your absurd waggling and more than often youll face plant into the concrete. Instead of using the D-Pad and control stick on the nunchuk you have to flick the controllers in almost random directions. Easy right? Try actually doing some tricks. In Proving Ground you can activate this sequence by pressing B and Z whenever airborne. Once activated, the game would go into slow motion and you would be able to use the analogue sticks to kick the skateboard. A heavy part of the game relates to Nail the Trick, something introduced to me in Proving Ground on the Xbox 360. Let me express my disappointment with one example of just how the core gameplay and crappy controls makes this such a pathetic game on the Wii. And even then it fails to do anything right with wonky camera angles and poor environments. This would be all well and good if I had not done the exact same thing over at least ten other Tony Hawk games. Some tasks have you securing combos, others have you getting huge scores, some even have you scaling buildings (in a very awkwardly animated way) to find neat gaps. The game does retain the core gameplay that made the series so popular. Mastering the skills is out of the question as the cringe worthy controls make absolutely no sense whatsoever and the massive scores are unobtainable due to an inability to do the combos.

TONY HAWK PROVING GROUND WII FREE

The supposed massive world has been chopped up into baby portions for the Wii, seemingly unable to process a free roaming world underneath its little white hood. So as you could imagine it’s like any other Tony Hawk game where you skate around a massive world, mastering the skills and obtaining massive scores. Sure this works unless what you want to do is actually play the game in its entirety and by doing so, completely ignoring the entire concept of the game. The idea is to give you a choice to do what you want to do. Really all its doing is dividing what was always there into three equally boring portions. The freedom is divided in three gameplay portions, training to be a pro, choosing to do insane gaps and tricks or taking things at your own pace.

tony hawk proving ground wii

Proving Ground steps back ten years into the past on the Wii and with cumbersome controls leaves you with a vile taste. It has gone through many changes, from the level based, collectathon of old to the story driven, combo driven of new. For people unfamiliar with the series, Tony Hawk is a skateboarding game where your mastery over the controls will determine just how successful you will be as a virtual skater. Proving Ground promises freedom right off the bat (didnt they all?). In a review that could potentionally get me in a lot of trouble (fortunately it will be edited before being posted) I will take you through every aspect of what makes this tiresome installment such a poor entry in one of the most successful sporting series to date. Tony Hawk: Proving Ground is an experience that is easily forgettable on the Wii due to a unfathomable slaughtering of the controls and a poorly constructed port that looks like an early Gamecube game. Secondly, familiarity and nostalgia from an experience more than 10 years old is not something that will make gamers weak at the knees and become suddenly affectionate towards any future product.

TONY HAWK PROVING GROUND WII FULL

Firstly, if a game was not built from the ground up to take full use of the platforms controls then it should stick to the familiarity rather than leading the gamer so astray they feel like they have tripped into a broken reality. Tony Hawk: Proving Ground, the latest iteration in the long running series by Activision proves two things.











Tony hawk proving ground wii